Rumour: PS5 Pro specs in leaked document – News

There has possibly been a leak of a document released today that claims to involve the specs of the PlayStation 5 Pro. This was posted on the YouTube channel Moore’s Law Is Dead.

Insider Gaming’s Tom Henderson, who leaked the PlayStation five “Slim” ahead of its official announcement, spoke to his resources and claims that the leaked document is real.

The sources, who wanted to remain anonymous because they are legal to talk about Sony’s plans, said the leaked document came from a PlayStation developer portal sent this week to third-party developers.

Henderson also learned from his resources that PS5 Pro Devkits have been available to first-party studios since September 2023 and to third-party developers since January 2024. Devkits starting in the spring of this year would be equal to the final product.

It’s claimed that Sony is aiming to launch the PS5 Pro in the 2024 holidays, but it’s possible that will be replaced due to the lack of first-party games on PlayStation this year.

Here are the leaked PS5 Pro specs:

William D’Angelo, an avid gamer, first discovered VGChartz in 2007. After years of supporting the site, he was recruited in 2010 as a junior analyst, then rose through the ranks to become a senior analyst in 2012 and took over. Hardware estimates in 2017, it has expanded its involvement in the gaming network by generating content on its own YouTube channel and Twitch channel. You can tap on Twitter @TrunksWD.

It’s while they’re struggling to get all the credit out of the PS5. And how much is it going to cost?

Just wait for UE5 games to get back to normal. So I wouldn’t say it’s useless. The existing ones don’t work very well with the EU5.

It’s a next-generation system. Games will still want to run on the base PS5.

I think it’s very unnecessary this year and will probably be poorly received/rated if it’s released during the holidays. In a few years, of course. Honestly, I think it deserves to be a device until the end of 2025, I think it’s going to be the longest generation we’ve ever seen in terms of system with frequent support.

Watch Dragons Dogma 2. It has an unlocked frame rate with a target of 30. You need a Pro console to increase it up to 60. Look at FF16’s poor functionality/blur and the reactivation of functionality mode. A professional console is needed now more than ever because those consoles are now low-end.

On the contrary, it turns out that this generation will be the same or shorter than the previous two.

It’s been four years, how much will you pay 45% faster after four years?I’d say keep it at the previous price of $500. Or $500 all digital.

I don’t think they can keep the $500 value without wasting it on the sale. I wouldn’t be surprised if it was $600.

I think you want at least $600.

I’d say $599 is the basis for that. I mean, outside the U. S. In the U. S. , the price of the PS5 has gone up around $50, so it can’t be lower without necessarily killing off the base model. And if Sony wants to repair the price parity between Europe and the U. S. , it will have to pay for it. In the U. S. , $699 would also be an option.

I don’t know, what I’ve noticed online, there’s no hype or preference for a sturdier console. . . People are asking for games. I feel like if this continues to be a dry year for the PS5 and they come to the end of the year with “hey, here’s a new, sturdier PS5 for $600,” I doubt the reaction will be overwhelmingly positive.

You don’t want local 1440p for smart quality. I think with a new minimum resolution of oversampling, around 900-1080p is very smart.

I can count on one hand the number of games that take full credit for what next-gen consoles have to offer.

5 nm or 3 nm is no less expensive for a transistor than 6 nm, and it’s also much more expensive to design. They don’t save money by switching to newer nodes.

Now, will it beat the Xbox when it comes out?

Xbox has been very transparent that it won’t be releasing a tentative update, but only a next-gen console, but this will only be able to do so in 2026 at the earliest.

We don’t want to wait for the main points when Xbox executives in particular stated that there wouldn’t be a tentative update and that the Series X would be the intermediate update of the Series S. They also stated in particular that there would be an upcoming update. Gen. console with a huge leap in power. So it’s not a question of waiting to find out the details of a Series X pro, but of a next-gen console.

I’m sure we can do that because, to be fair, I think they know that the Series S has a short lifespan and they don’t need to tie their next console to it, because all X/pro consoles live and die together. The Pro died with the PS4 and the Xbone X died with the One S

I’m sorry, but products that sell as poorly as those X-series boxes don’t have 3 or 4 years of sales yet. They’re almost no longer indexed on Amazon and it’s evident that they’re going to get rid of those things and move forward around 2026. It’s not just about believing them, it’s about looking for deals and drawing likely conclusions.

I think you’re too positive in the way you look for things. Something is coming out, and being your worst-selling console right now and being discontinued early (compared to the competition) won’t give them a competitive edge when they launch. in 2026 either way. Developers will simply forget about it and see the PS5 as the mainstream platform forever, and possibly won’t stray far from it until Sony launches its next PS6. Sony can use those extra years to gain a big advantage from the hardware. There’s really nothing positive to take away from this.

Both Alan Wake 2 and Avatar feature technology. Also, no one will be using 4K locally. Just oversampling.

GTA VI. . . this will have to be in a GTA VI package.

This will fly off the shelf with GTA VI

Pretty impressive specs! I can’t wait to see what the cost of this thing will be, lol. I’m guessing you want at least six hundred dollars. I wish they didn’t already brag about the 8K solution. Only in 4K with consistent lenses at 60fps.

$600 is what I believe as well. We may even see $650. It’s the first day for me.

I don’t think we can see $800. 700 wouldn’t surprise me, but it’s the best I see.

The PS5 came out four years ago, we’re talking 45% faster after four years, it doesn’t cost any more to make than the general PS5, actually about the same.

Yes, my thinking is not based on production load (PlayStation’s ability to aim for the lowest value imaginable) but on the willingness of enthusiasts to pay a premium value (PlayStation’s ability to aim for the lowest value imaginable)

No, the chip is larger than the one in the PS5, so it costs more. It will be six hundred or 650 with a disk drive.

So? The Series X’s chip is much larger than the PS5’s chip. In fact, the PS5 Pro’s chip only has 15% more GPU cores than the Series X, which is about the same as the Series X (of course, Sony will get more). out of its design, especially since it’s been four years, but my point is this: the production prices of the Series X are similar to those of the PS5 Pro)

I’m with method 114 on this. . . I think it’s a minimum of $600 and $650. $700 is too much for a console. The closer they get to $600, the more it sells, in my opinion. Even $600 is “expensive” for a console, even if you potentially get what you pay for, in terms of hardware.

yes, I don’t think they’re going to try to reach everyone like they did with the PS4 Pro. This time, it will be a premium product sold to those who are willing to pay a higher price.

With disk drive.

It’s not too ambitious, it’s precisely what you’d prefer to release a 2023-2024 home console. This shows how much the prices of the latest generation chips are rising.

You’re more positive than I am. . . Even if it’s true, you can get the RX 7700 XT for around $400. If they manage to sell it for $500, in my opinion, it will be a huge profit. expecting it to be $600.

I also said they could go all-digital to keep the value at $500 (and you can buy the extra disk drive yourself if you want)

The price of the PS5 has literally gone up in many regions to over $500. I don’t know why you think a $600 box meant for the most die-hard enthusiasts would have died in the water. That would be great, but it’s not meant to compete with the base console.

This is false information. That’s the functionality of the 7800XT, not the 7700XT. In addition, the special edition Spider-Man console was introduced to six hundred and performed well. The explanation for why Sony didn’t manage to release six hundred earlier because MS was a huge competition that surpassed them in 2006. . This is no longer the case. It’s possible that they’ll launch it at 800 and still outperform the competition.

That’s the functionality of an RX 7800 XT.

Well, I just looked at the specs of the 7700XT, it’s better than that, that’s for sure. It’s just a mid-range card and Sony needs to market it as state-of-the-art.

To be honest, the 7800XT is in the mid-range. A console will never have a high-end GPU because it would make the bill of materials too high. With all the cost-cutting measures Sony is taking (exclusive multi-format creation, studio closures and staff layoffs), do you think they’re going to come up with a high-end card and sell each and every console to the public at a loss?

33. 5 Teraflops is not a mid-range. Everywhere else I go, everyone is inspired by power, but not here at VGC. You know they sold the virtual PS5 at a loss, right?Big loss, but they felt they had to do it to compete with the S Series. Things are not going as badly as you claim. A few cuts don’t mean a crisis. They’ll sell it for anywhere from $600 to $700 and it’ll be fine. 360 was there to punish them for six hundred PS3s, but Series X has no chance of doing so.

You’re technically right. Compared to a $2000 rig with a 1000W power supply, the PS5 Pro will be mid-range, but I don’t think it’s fair to compare it to those. Compared to something smaller, cheaper, and with modest energy consumption, this will be considered high-end and forward-thinking. You may not use the popular RDNA 3, and we know this due to the 2/3/4x buildup in ray tracing performance. Let’s not judge until we find out what architecture the GPU is on and what features it has compared to RDNA 3.

The console market doesn’t exist in a vacuum. GPU functionality is GPU functionality, and game progression integrates computers and consoles with the same games in both. Of course, a console will never compete with a high-end platform. But that doesn’t mean we deserve to pretend PCs don’t exist and label our consoles’ GPUs as high-end just to make us feel better about our purchases. We want to be realistic and objective. When the PS5 Pro launches, AMD will have released RDNA four, and Nvidia has reportedly launched or is about to release its next generation. So whether it’s current-gen GPUs or next-gen GPUs, you can never think of the PS5 Pro as having a high-end GPU, but it’s actually going to be a console and potentially the toughest until the next gen arrives, unless MS finally makes a mid-gen upgrade.

Mid-range for the PC market. High-end because of its small shape and because it is a console. Either way, it’s the most productive thing they can realistically have achieved.

High-end, in the same way that an Xbox Series X is high-end compared to a Series S. But as I said before, the strength of the GPU is the strength of the GPU and the gaming market includes PCs and consoles. Consoles aren’t in a bubble. They use the same GPU architects and brands as the PC space. The PS5 Pro, like the PS5 before launch, will feature a mid-range GPU and that’s wonderful for a console.

The PS5 will use a traditional AI block.

This is what will support its new scaling technology, but in terms of raw rasterization performance, it’s still at an intermediate level.

When the Xbox 360 arrived, its GPU was larger than any GPU on PC. Realistically, each and every console removes any and all valuable features from PC setup. The portions can’t be compared at all.

These kinds of feats could be achieved in past generations of graphics technology. When the N6four came out, it was a smart year before you had GPUs in the PC area capable of matching and then surpassing its graphical prowess. That’s largely because in the early generations, GPUs weren’t governed by two brands. There were multiple vendors and the GPU and CPU hardware was entirely custom designed for consoles and was not in the same form in other markets, such as the PC area. That doesn’t happen anymore. Consoles now use a popular PC architecture with slight customizations, rather than absolutely custom hardware. The PS5 Pro will use the RDNA 3. 5 or RDNA four PC architecture with customization in the form of an AI block to scale the technology. Everything else is a popular PC. GPU architecture. So when the PS5 Pro launches, it will have a rasterization configuration equivalent to that of a mid-range PC GPU, which is ideal for a console that wants to strike a balance between load and configuration.

It doesn’t look like that. We decided the point through the elegance of silicon. I explained it in a previous post. Lea Garrus

Arbitrary, how? High-end, mid-range, or low-end refers to GPU performance. So, I’m saying that the grades that we decide through the silicon are correct. To say that its value determines the degrees would be an arbitrary indicator, as the value can vary wildly depending on various external points, such as the source and load of silicon, which have nothing to do with the performance of the GPU. The Switch 2’s GPU will make it a rugged cellular SOC, but in the overall GPU ranking, it will be low. just like the Switch 1. However, that didn’t stop it from outperforming the competition.

It’s not a 33. 5 teraflops machine, i. e. a double FP32 challenge, just teraflops for AI, the full combined genuine functionality of FP32 is 16. 7 teraflops, which is only slightly faster than the X-series (15% more cores, ~39% faster overall thanks). you to RDNA’s new architectural enhancements4)

It deserves to be somewhere between the 7700 XT and the 7800 XT. But a three-hundred-inch TOPS INT8 accelerator looks more like a 3090 Ti/4070 level, so they rely heavily on ML scaling and probably ray tracing as well. Features of RDNA4.

With ray tracing, it will be 7800xt.

bad, that’s the functionality of the 7700 XT, Sony will reduce the chip to 60 CUs at most, and that’s precisely what the 7700 XT is, and if you look at teraflops, the 7700 XT is a bit faster, 70 teraflops vs. 70 teraflops. 67 teraflops here for the PS5 Pro

Some of yours. Its new generation of ray tracing and AI is absent from 7000 maps.

ray tracing and AI are the least applicable features (have you spotted the high-end AI functionality of the Macbook Air from four years ago?No one detected it)

Comparing Sony’s new flagship console to a Macbook Air is ridiculous. I can’t see it as some kind of counterargument.

On this website, when it comes to Sony products, everyone downplays the prospects of their products and their long-term to such an extent that you can’t really argue with people.

No one is aiming for 8k, it’s just a box that can be checked.

Wrong. Around 20% of the total number of consoles.

Yes, it’s still not smart if we expect the Pro model to have such an impact on overall sales. These things are for enthusiasts with a lot of disposable income.

It will be $599.

US$800

Right now, Gamestop is offering $350 trade-in credits for a PS5 or a PS5 Pro for just $150-250 depending on the price, not a bad idea. There are games like Final Fantasy 16 that suffer a bit in functionality mode. The PS5 Pro can give that extra boost.

The price of credits may decrease when this comes to light.

I’m very confident. Even with the PS5 Slim, the PS5 has retained its value. Maybe a price drop can minimize its value, who knows.

Yes, but a restricted edition of a console is different than a mid-gen upgrade. Such an update affects the belief of the base style to the extent that a restricted edition would not. But let’s see what happens.

I tend to agree, but this was demonstrated through Tom Henderson, who leaked the PS5 Slim long before its announcement.

Tom Henderson has said that the PS5 Slim will have a removable disc drive, which gives it more weight when having resources.

Yes, their assumptions are very wrong. However, once he was given leak slides in the progression studies. . . Another story.

Apparently, others have proven this to be true.

Don’t compare RedGaming to MLID in my opinion, they’re in a league of its own.

MLID Leaks Genuine Documents All the Time, Doesn’t Pass On Gossip

$500 for the PS5, probably $600 for a pro. . . $80 per year for online users over the age of 6 is $480. . . Back in the days when console games were cheaper than PC games.

If that’s true, we’re looking at an Xbox One -> Xbox One X jump and not a PS4 -> PS4 Pro jump. That’s what I imagine they do, as only enthusiasts buy it, so it swoons everything. Not so. First of all, it’s selling a lot. I think we’re probably looking at $700 for this, or even $650 (no disk drive).

It will be six hundred or 650 at most with a disk drive.

Will this increase or minimize the progression prices of AAA games?

Nothing will replace much, let’s take the PS4 Pro, it didn’t replace anything primary from a progression point of view as there were no Pro-only games, that’s because Sony and Xbox weren’t willing to split the software into Pro and popular games. of the games designed for the Pro, they gave you games with settings that enabled features like a superior solution and a faster or more solid frame rate when played on the Pro model, those types of features are now pretty popular in the existing generation, and then we’ll see, it’s a continuation of that. In this case, the benefits that PS5 games can offer on a more robust platform will expand to include spaces like TR and AI.

That’s one thing to say, as we have Xbone X and PS4 pro as previous examples. The query has already been answered, so I don’t know why you are asking.

Since games deserve to be programmed for the lowest and non-unusual denominator (Series S) and we have games with functionality issues, I expect the developers to basically use the extra strength to solve this problem.

It may just mean that long-running games end up running even worse on the Series S.

I’m not waiting for the moment when they reveal the price, because then we’re going to have some other “markup” moment on this website. Everyone will pounce on them saying that they are doomed, just like them. It did with the low profit margins revealed through investors.

It was better to wait for the inevitable professional model.

I think 3-4 years of faster load times are worth it without waiting (PS4Pro vs PS5), even if the games’ extra graphics weren’t exactly impressive.

Well, if you do that, you’ll still be four years behind the rest of the world. Which means that when you finally reach the end of your journey, some parts of your “new” games may not work the way they did. when they were released, etc. For my money, it’s not better to wait for the professional model. It’s better to wait for the next generation. Buy it at launch, enjoy a full seven years of gameplay, then buy the new console again at launch and repeat. Skip professional iterations entirely.

Well, while 99% of games still come out on PS4, there are plenty of “new” games to miss. I’m in this together, as I haven’t had any explanation as to why I should buy a PS5, so far really, with FF7 Rebirth. But knowing that the Pro will most likely launch this year, you’re better off waiting a little longer, as it looks like you’ll be able to play Rebirth better than the base PS5.

Yes, if you don’t need current-gen games, there’s no point. I probably would have kept my PS4 as well, without FF16.

Many other people don’t pay for online games, nor do they pay for full-priced games. Second, AMD and NVIDIA’s existing costs ruin your opinion.

Buy a 4070 for around $550 and avoid it?

You’re acting like the default PSfive is already outdated. It will continue to be the primary platform for gaming for about five years.

On the console, you can purchase discs as unofficial virtual keys.

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